K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Here are the concerns: - [x] Animation team reviewed - [x] We should fix this. The reason is that Quaternion's 180 degree slerp is valid and often used. - [...
- [ ] Reduce code duplication in look_at and other places in Godot Engine - [ ] Check possible inconsistency with slerp and generated arc. - [ ] Non-animation team...
float means double in gdscript. I am not sure the exact way to resolve this.
Try the one from https://github.com/lovell/sharp/issues/3557
Expected:  Result: 
> There are still some errors thou. Can you go into detail what the errors are?
Speech is not compiling in cicd.
``` if env_resonance["platform"] == "windows": env_resonance.Append(CCFLAGS=['/wd2099']) ``` Will probably fix this.
As of https://github.com/V-Sekai/merge/commit/86276bf6cf7ba1ec613fb74509ed71b25a67c409 we don't build resonance audio.