K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I suspect that developers loading that 3d asset require more than 16GB of ram. We can check how big the difference is. If the requirements is closer to 32 gb...
What is the expected behaviour if we exceed the ram (like 19gb usage on a 16 gb - 14gb free) on the system? Edited: Personally I think requiring more ram...
We had a lengthy discussion of the support of the visibility extension if we make it required. > Required extension for something cosmetic is a bad idea IMHO > >...
We discussed on Thursday that the moment Khronos ratifies the extension we are clear to merge.
My thinking at this time is we should add this to 4.5 and if KHR_mode_visibility is not released we ship it in Godot Engine 4.5. Any arguments?
@YuriSizov what are the review rules for the less active Godot Engine teams?
Please merge into one commit as we review. Note that it'll require manual approval of cicd for first time contributors.
We’ll look into this.
Is the test case in https://github.com/godotengine/godot/issues/93596 ok to validate this or is there other cases?
I will try to do a review in a few days and then approve.