K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
As far as I can tell one of historical uses of this was to squeeze out more uniformly distributed lod levels all the way to destruction of the mesh. We...
Can we pick some meshes that are more human created these samples seem to have a wobbliness associated with video to mesh ai generation algorithms. I expect better results on...
I do think this is good for 4.4, we're trying to slowdown merges for 4.3 to manage the release.
In our https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html workflow we tend to bias towards one commit unless rare circumstances. Can you squash? Edited: I'm running the pr through my tests cases.
What calinou is saying is if enabling AnimationTree drops the frame time from 30 milliseconds to 60 milliseconds it is a very different problem than dropping 30 millisecond to 31...
Can you check 4.3? The cow data size was increased to a larger number
Next steps is to get profiles for the load. My recommendations is use either https://github.com/mstange/samply or https://superluminal.eu/
I will try to review any pull requests that can improve load times on the 777mb glb with nothing broken.
As someone who works on this, I am supporting changes that improves quality and performance. Can review and help test.
@Saul2022 does it also crash on your pc? Edited: I would expect like 10-20 gigabytes of cpu ram to be used too.