Results 759 comments of emoose

DL2 seems to show the overlay for me fine, both with the default DLSS DLL it came with & the 3.1.30 version: ![23-08-18_21-10-46-374_DyingLightGame_x64_rwdi](https://github.com/emoose/DLSSTweaks/assets/1755499/58243918-1803-4be7-9c6f-7b103e3578f1) Reg file & OverrideDlssHud both seemed okay...

> Btw, is it possible to swap preset on the go, as in while the game is opened, we can change the preset in the ini file from default to...

Ah looks like this game uses the dynamic res support in DLSS, didn't add anything to override that yet since I wasn't too sure how it worked (and didn't know...

That could be the preset it's using, different ones seem to have big effects on things like transparent branches, and probably hair too. You can try changing the preset in...

@GitDoric huh that's strange, only things this has changed is this dynamic res override, and support for 3.1.30 preset overrides. Guess one of those must be interfering, maybe game just...

Oof that is weird, does any dlsstweaks.log file show up at all? Maybe worth trying with `VerboseLogging = true` in INI and see if anything is entered in log. @ImMaleven...

@GitDoric ah whoops that could be it, looks like I had it reading as int instead of bool, maybe `OverrideDynamicResolution = 0` would work there, or here's an updated build...

@GitDoric hmm that setting shouldn't really have affected the preset stuff, which titles did you notice `OverrideDynamicResolution = false` would break it? Just Assetto Corsa or did it also affect...

0.200.7-beta3: [DLSSTweaks_0.200.7-beta3.zip](https://github.com/emoose/DLSSTweaks/files/12381427/DLSSTweaks_0.200.7-beta3.zip) That should let `DynamicResolutionOverride = true` (setting was renamed) work on Assetto Corsa now, unsure whether any other games might have had issues with it though. Fix works...

Did you customize the ratio for UltraPerformance? If you did then it might be the same issue as https://github.com/emoose/DLSSTweaks/issues/59#issuecomment-1501983447 (DLSS picks the preset based on the ratio being used, whichever...