David Snopek
David Snopek
Sorry for not taking a look at this sooner! I am able to reproduce locally with `scons p=windows lto=full` on current `master`. However, even if I try completely reverting PR...
Thanks! However, a lot of this is code we periodically copy into godot-cpp from Godot, and if we make these changes, they'll simply be overwritten the next time we synchronize...
Thanks! I've wanted to implement this extension for a long time, but just haven't gotten around to it :-) I've got a co-located multiplayer game (which is currently based on...
@TitanNano Thanks! I added your changes. After I've gone through and double-checked all the changes I'll take this out of draft.
This would be great to get into 4.4, especially if we can get PR https://github.com/godotengine/godot/pull/86079 too. I'll try to find some time soon to dig back into both PRs.
I just rebased, updated for new required virtual methods that have been added, and _finally_ went back through everything and double-checked that everything that should be required is marked as...
I was about to merge this and then realized it's 2 commits. This'll need to be squashed to a single commit before it can merged.
Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1694
Cherry-picked for 4.3 in PR https://github.com/godotengine/godot-cpp/pull/1695