David Snopek

Results 604 comments of David Snopek

Thanks! However, I don't personally like this change. In Godot itself, child classes of `CallableCustom` are required to implement `hash()`, `get_compare_equal_func()` and `get_compare_less_func()` and returning `0` or `nullptr` is not...

> * Change the in-engine implementation of Callable to allow using the same default implementation for these methods that are already implemented for the GDExtension API and merge this PR...

I'm going to close this for now. We can re-open or start a new PR if the API within Godot ends up being changed

Now that PR https://github.com/godotengine/godot-cpp/pull/1590 is merged, taking this one out of draft!

Cherry-picked for 4.3 in PR https://github.com/godotengine/godot-cpp/pull/1695

> FYI, this PR broke my GDExtension code on macOS, causing the following linker errors: MacOS builds with hot reload are still working for me. Perhaps doing a `scons -c`...

On Twitter, @vnen wrote: > My suggestion for "default nullable" was more to be consistent because object types _always have to be_ nullable. See https://twitter.com/vnen/status/1290697381470711810 So, my question is: **why...

@reduz Thanks for responding! > does not really add a lot of value for the large cost it implies implementation wise. Type hints provide two possible values: 1. Allowing the...

Does the [scene sample](https://github.com/GodotVR/godot_openxr_vendors/tree/master/samples/meta-scene-sample) project exhibit the same problem for you?

With the latest version, there's nothing to enable in project settings, although, in Godot 4.3 or below you will need to restart the editor after copying the files in. The...