David Snopek
David Snopek
I posted PR https://github.com/godotengine/godot-cpp/pull/1594 which swaps out `thread_local` for a mutex. Please let me know if it fixes the issue for you!
Unless we rename this in Godot, I think on the godot-cpp side, we'd need to generate both the existing `UtilityFunctions` and `VariantUtilityFunctions` - the existing `UtilityFunctions` is just used by...
Yeah, or the other way around, if we decide that `VariantUtilityFunctions` is the "right" name to use? I think we need to first decide which name we like better, and,...
I'm not opposed to removing the `.dev` suffix. This is something that folks have complained about for a long time, and it doesn't really provide a ton of value -...
> Just noting that while it's currently not defined, a `dev` feature tag could be added upstream in `OS::has_feature` for `DEV_ENABLED`, so you could do: There was a proposal about...
> It would also possible to throw out a warning if you're loading Godot with a dev build of a library :) This is a great idea! It'd basically just...
Discussed at the GDExtension meeting, and everyone present was in favor of this change, especially with the warning that @Ivorforce suggested.
> I brought back `.dev` to object suffixes. Now, only the binary itself loses the `.dev` suffix. This preserves fast build times when switching between `dev_build=yes` and `dev_build=no` frequently. I...
> It's not exactly a bug. ResourceFormatLoaderText/Binary handle any type of Resource I haven't tested it, but I don't think re-saving a `.gdextension` file as `.tres`/`.res` would result in a...
To me this kind of feels like something that should be done as a GDExtension. That would allow you to either (1) only support iOS, and folks only download the...