David Snopek
David Snopek
Thanks!
Cherry-picked for 4.2 in PR https://github.com/godotengine/godot-cpp/pull/1694
Cherry-picked for 4.3 in PR https://github.com/godotengine/godot-cpp/pull/1695
This question came up on a call: How big are the validation layers? - `libXrApiLayer_core_validation.so`: 81 mb - `libXrApiLayer_best_practices_validation.so`: 3.5 mb It's bigger than I had hoped, but not totally...
> Unbundled: the validation layers are not bundled in the default debug / release binaries we generate for the plugin, a developer has to either make their own build which...
Aha, it appears my earlier attempts to fix OpenGL worked! However, using the validation layers with Godot 4.5 will still crash, because it doesn't have https://github.com/godotengine/godot/pull/109969 So, maybe this should...
Discussed at the GDExtension meeting: we agreed on adding a warning if the argument and argument metadata count don't match.
Added a warning as discussed at the meeting
Cherry-picked for 4.3 in PR https://github.com/godotengine/godot-cpp/pull/1695
Rebased now that PR https://github.com/GodotVR/godot_openxr_vendors/pull/245 has been merged The diff is really quite small now!