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Godot's VariantUtilityFunctions is named UtilityFunctions in godot-cpp

Open aaronfranke opened this issue 6 months ago • 4 comments

Godot version

4.4.stable

godot-cpp version

4d8c05f405929480ef2eed7300447c4647da2d6f

System information

macOS 14.6.1

Issue description

There is a mismatch between the name of the utility functions struct/class in core vs in godot-cpp.

In the core engine:

struct VariantUtilityFunctions {
	// Math

In godot-cpp:

namespace godot {

class UtilityFunctions {
public:

We should rename one or the other to allow C++ code to work for both.

In the meantime, it's easy to work around: https://github.com/godot-dimensions/godot-4d/commit/b28c83d2608191e8187703efbbeeee16365975e4

Steps to reproduce

N/A

Minimal reproduction project

N/A

aaronfranke avatar Apr 13 '25 12:04 aaronfranke