deltanedas

Results 110 issues of deltanedas

## About the PR - made defib module unlocked roundstart - hypo module is t1 instead of t2 ## Why / Balance - defibs are unlocked roundstart - tier 2...

No C#
Status: Needs Review

## About the PR - gave epi back circuit printer... - gave engi and epi roundstart silos - reworked atmos to be more future sop-compliant, no more rev tegloose superheating...

Changes: YML
S: Needs Review
Changes: Map

to be worked on over time

Changes: YML
S: Merge Conflict
Changes: UI
Changes: C#
Changes: Localization
Changes: Documentation
Changes: Sprite
size/XL
Changes: Shaders
Changes: Audio

not including it in upstream merges until its complete

Changes: YML
S: Merge Conflict
Changes: Map
Changes: UI
Changes: C#
Changes: Localization
Changes: Documentation
Changes: Sprite
size/XL
Changes: Audio

## About the PR thieves shooting guns will blow up in their face, like for clowns clowns and thieves are now allowed to use pistols for self defence, but still...

Changes: YML
S: Needs Review
S: Do Not Merge
size/XS

## Description the follow things have placeholder sprites and need someone good to draw new ones: - autodoc (its literally using a cdda sprite) - needs icon and ideally an...

Changes: Sprite
Good First Issue
Feature Request

## About the PR - refactor of a lot of augment code - allow augments to have passive drain and stuff - tool augment handles power properly and has a...

Changes: YML
Changes: C#
Changes: Localization
size/L

## Description either it should be able to fill from it or not have a chamber at all ![Image](https://github.com/user-attachments/assets/6ab79ca1-0d5d-449e-92c3-64357ee8739f) @Stop-Signs

Changes: YML
Priority: 3-Medium

## About the PR - attempt to fix the old thing of the ghost role not transferring mind - fix brain not working maybe

Changes: YML
Changes: C#
size/S

say you have an entity you update Sprite for via a ComponentRegistry, all its layers will have Owner be default because it didnt have ISerializationHooks.AfterDeserialization run i only know it...