deltanedas
                                            deltanedas
                                        
                                    ## About the PR no mags were removed just added free boxes because cm13 has that ## Why / Balance fixes #3092 ## Media - [ ] I have added...
## Description idk why you would want to but you can  if i press e on the egg here it opens
## About the PR - add an exit button to med - linked artifact analyzer roundstart and moved to optimal spot - added a valve to make it easier to...
## Notable changes - bioluminescence removed so botany cant break lighting - paper sometimes being erased was fixed - actions dragging was fixed - hairflower in loadout ## Notable exclusions...
## About the PR you can remove its explosive payload to turn it into a dud that does basically no damage ideally exploding would also disarm it so you cant...
## About the PR title ## Why / Balance coat ## Media  ## Requirements - [X] I have read and am following the [Pull Request and Changelog Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html). -...
## Description right now artifacts are twice as efficient as the prober (400 points per glimmer instead of 200), so as long as you have artifacts epi should keep prober...
## Description - [ ] cruiser - [ ] cryptid - [ ] eternal - [ ] flatline - [ ] gym (this is the b-ball one i think its...
## Description some ideas floated: - give hos the energy shotgun and move x-01 to wardens locker - the reverse, energy shotgun to warden - 50/50 shotgun and laser in...