deltanedas
deltanedas
"Benchmark" results on my integrated graphics: - BATCHED=0: - BAD_GPU=0: ~10-110ms, 45ms avg, extremely stuttery due to high volume of draw calls + vertex data - BAD_GPU=1: ~10-40ms, 15ms avg,...
second test, 20000 circle sprites unbatched and batched (compensated) unbatched: - range: 356-449ms - average: 404ms - batched: - range: 190-261ms (44% better) - average: 213ms (47% better) though at...
works with RectangleShape and CircleShape, haven't tested anything else yet
While I like the idea of supporting multiple textures/shaders per batch, 1. it offers no performance boost for atlases 2. it WILL break draw order The latter is a massive...
merge now
Name of the script will always be "script.lua", there is no figura code for being case insensitive. `file.toPath().resolve("script.lua")` is standard java, take this up with your JRE instead.
``` git rebase -i HEAD~16 ``` then make every commit after the first `s` instead of `pick` to squash them
so basically when navigating to cinny with page history url, if the user isnt signed in, make them then redirect back to the history url
why not both? element has links and is (first lol) on matrix.to