Benjamin Summerton

Results 97 comments of Benjamin Summerton

Also, sprite transparency seems to not be working. If you check the sheet for `BlauGest` it should be transparent in the background. I think this is fixed by a call...

Are you fine with me using this sprite as one for a more complex example? https://opengameart.org/content/platformer-animations I'd like to doodle my own animation (like I did with the Blau Geist),...

Good. Later on I might replace it with an original animation. Something I do want to note, after I get done with this issue and #34, I'm going to duck...

I pushed an updated branch of this. Now you can see sprites animating!! But the provided example doesn't match what I've been using for testing. What I need to resolve...

That's what I was thinking as well. When I was working on parsing I had all of the code I needed in `sprite.nim`, so I created a logger in that...

I figured this might be a case. I've got a few ideas: - Nim used to be called Nimrod, and there were a few other biblical references here and there...

Nah, I've not had anything about this right now. I'm wondering if there is some sort of way to pre-process the .glade file (via the .csproj, or some other command)...

I did a bit more poking around. I took my `.glade` file and then put it into a PyGtk3/Python3 app. and it didn't segfault, but instead of the `event.axis` field...

While it's not quite Qt, there is CopperSpice: http://www.copperspice.com/ It's a fork of Qt 4.8 that had the goal of getting rid of the MoC. That thing was probably one...

I'm not used nimqml yet, but right now I might say that could be your best bet. This does limit you to well, only the Qml portion of the Qt...