Benjamin Summerton
Benjamin Summerton
I know you're working on 3.x right now, but I think it might be worth it to sneak the fix in and make a v2.2.2.
Hi, I'm interested in running Urho on a Linux Desktop. What would it take to just say, just clone `master` and make UrhoSharp run on Ubuntu?
I've been trying to do a little work on this, but I've having some issues trying to figure out how to "translate," the OS X stuff to linux (e.g. `xcodebuild`...
I've been trying to go though on Ubuntu Linux and get a build working. I've started with the OS X build steps. I'm right now at `make PchMac` and the...
@Therzok I'm trying to run through the build steps on Ubuntu so I can get UrhoSharp working on a Linux system. `xcode-select` wouldn't be found on one. @migueldeicaza told me...
~~Alright, I was able to get past the `stdint.h` issue. For the `PchMac` instruction in `Makefile`, I had to add `-stdlib=libstdc++` after the `-cc1` flag.~~ False alarm, I accidentally built...
It's been a while since I've checked into this. What's the status of UrhoSharp on Linux at the moment?
I should have installed the LunarG SDK (for Linux) before trying to run & compile this. It might be best to make some sort of note in the repos README...
Got sample code? (EDIT, I meant to write "NanoVG," instead of "OpenVG," in the OP)
This could also play in a little with #18, but I still think that's mainly a mouse issue.