Benjamin Summerton

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I'm editing the original comment to use it as a TODO list.

@zacharycarter I've got two questions that need answers for you: 1. How are we going to deal with timing & updates? E.g. Many games engines have a `float deltaTime` parameter...

Doing `sdl.getTicks()` for that is kind of living on the dangerous side: It's not synced with the current logic frame or render frame. Say if we call `sdl.getTicks()` at the...

Mind if I reserve `03` as the `ZSprite` example?

Little bit of an update now. I got done with the basic `ZSprite` file format loader done (and it's now shoved into the `ZSprite` object. I think `SpriteBatch` is where...

Well, I do need to clarify that no rendering is happening at this moment. It's only loading and parsing. If you're still fine with merging that in for the moment...

I added a new question: _What should we consider the origin of the sprite to be?_ I'm not talking about the origin within the `.zsprite` file format, that's already done....

Actually, I think I'll send you a PR soon for what I have (minus some testing code).

PR for what I've got so far is right here: https://github.com/zacharycarter/zengine/pull/32

I also could use a proc in `zgl` to render a texture in a 3D space. So far, I only see how to draw a texture in 2D.