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Webots Robot Simulator
It is often useful to represent a ghost of an object, such as a robot, to display a target position or several keyframe positions. Such ghosts should be visible from...
In Reinforcement Learning applications, devices derived from AbstractCamera are usually not used. Therefore, we can disable meshes and textures to reduce the RAM footprint. I have just done some tests...
The `test_references.py` test doesn't consider whether the link is found in a code block or not: https://github.com/cyberbotics/webots/blob/2500811fc932bc514aa7e8ee74e2908f2c6b12e1/docs/tests/test_references.py#L107 We should be able to write anything in code blocks, without restrictions. It...
There are worlds that are not useful and some that don't use PBRAppearance. This PR proposes related changes. Note that this is not an exhaustive list, but only the initial...
When loading an exported X3D from Webots in Blender I get the following error: ``` Not a valid x3d document, cannot import ``` We should call it differently or ideally,...
**Describe the Bug** There appears to be a bug in the collision between the edge of a cylinder within fluids, as can be seen from the video, instead of falling...
**Describe the Bug** The `Robot` node inherits the scale parameter from the `Transform` node, using this parameter however has several issues/bugs: - If a user sets the density in the...
Some features of Webots are currently missing in webotsJS: - [ ] Pen - [ ] Display - [x] Track animation with animated geometry - [ ] Skin
**Describe the Bug** According to discussion in #1483, it would be nice to have at least one controller + world for every device PROTO distributed within Webots. Here are some...
**Describe the Bug** Some robots don't have the same center of mass (CoM) if they are already in the world or added after load. **Steps to Reproduce** 1. Open the...