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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...

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- cocos2d-x version: 4.0.0 - devices test on: Fedora 36 - developing environments - NDK version: - Xcode version: - VS version: - browser type and version: Steps to Reproduce:...

This PR adds explicit [permissions section](https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#permissions) to workflows. This is a security best practice because by default workflows run with [extended set of permissions](https://docs.github.com/en/actions/security-guides/automatic-token-authentication#permissions-for-the-github_token) (except from `on: pull_request` [from external...

//bugfix memory leak problem of __indices

Now, TMX map can parse rotation of object correctly.

critical

cocos2dx 后续版本还有计划支持国产系统吗?鸿蒙next,小米自研等 生产线上的产品停滞在3.17版本。团队构成都是lua方向,转移到creator成本有些高。 近期国产系统不兼容安卓,闹的有些火热,想评估下新项目是否还能使用2dx。

- cocos2d-x version: 4.0 - devices test on: - developing environments - Xcode version: 14.2 我使用如下命令创建项目 cocos new game_2048 -p com.cocos.game -l cpp -d ~/develop/cocos2dx-project mkdir mac_build && cd mac_build...

在Tiled Editor编辑tile时,使用了Flip功能(快捷键X)。 > auto map = TMXTiledMap::create("map.tmx"); > this->addChild(map); 这时所有tile的翻转显示正常,被翻转的tile的gid应该包含了翻转信息gid的值类似-2147483639 > auto layer = m_map->getLayer("mapLayer"); > auto sprite = layer->getTileAt(Vec2(1, 1)); 这时Tile应该变成了一个Sprite,同时翻转显示错误,这时应该如何获取Filp信息或者是个Bug?

引擎:cocos2d-x 3.4 环境:iOS, Android VideoPlayer addTouchEventListener 和 setLocalZOrder 无法使用