bruvzg

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> As far as I know, this is only an issue on Windows since its symlinks implementation differs from the one that's common to macOS and Linux. macOS APFS volumes...

It's not crashing with ANGLE, but I'm getting a lot of multithreading related errors: With Native GL: ``` ./godot.macos.editor.arm64.angle --rendering-driver opengl3 --path ./gl_test Godot Engine v4.2.dev.custom_build.4832b046d - https://godotengine.org OpenGL API...

Supporting export for macOS (without notarization and with ad-hoc signature) and iOS project only (limitation for all non-macOS platforms) should also be also trivial (require only zip and file manipulations).

It is set to `0` by default and works as expected when applied directly, but seems like something is wrong with theme inheritance (for both disabled style and new constant)....

Hm, seems like `20220906` (used in CI) do have it defined (I was using `20240619`), or it might be something specific about Godot/Embee build environment.

Retested it with removed mappings, with DualSense and XBoxOne controllers and mapping seems to be off for both (buttons completely random, triggers mixed with right hat). Not sure what changed,...

> For devices that have been recorded, after removing the old mapping, you need to disconnect the device and reconnect it to generate a new mapping. All were connected after...

Ok, retested it again with a clean build, and it seems to be working correctly now, so I either messed up the previous build or it's some strange quirk of...

I can't reproduce it, PS5 controller seems to be working (macOS 14.6.1). The menu in the `2D Platformer` demo seems to behaving strangely, so there might be an issue with...

> Migrate macos controller API to GameController.h This commit removed old deprecated controller API in favor of new API. Are you connecting the controller via Bluetooth? I'm not sure if...