bruvzg
bruvzg
Related upstream FreeType [issue](https://gitlab.freedesktop.org/freetype/freetype/-/issues/1281), seems like new `PingFangUI` is using undocumented `hvgl` table instead of `loca`, so they changed font to a new proprietary format, and it's unlikely it will...
Tested on macOS, and seems to be working fine. And unlike native implementation, "start" button does not cause OS game menu to pop-up. But unused parts of the SDL probably...
> I don't think we should change SDL's source code because it would probably be harder to update it It depends, if it can be disabled with a few commented...
Remaining part of the audio and video code probably can be removed as well (most of it already disabled). Diff ```diff diff --git a/thirdparty/sdl/SDL.c b/thirdparty/sdl/SDL.c index 4018774958..dd0b823634 100644 --- a/thirdparty/sdl/SDL.c...
This include is likely an old one from 3.x, a bunch of `Ref` function were in `OS`, but now are in `DisplatyServer`.
Most likely, this is caused by some of the system paths or environment variables being not in UTF-8 encoding. > I noticed the error when running tests. Some tests deliberately...
> I thought that in this case we temporarily disable error printing (but the test framework should check the output). Test should suppress printing, it's done in String tests, but...
> how about only one new feature tag FEATURE_NATIVE_DIALOG_FILE_EXTRA ? One flag should be OK (iOS will have the same limitations).
These are OK for default templates, and currently we have no way to detect how a custom template was build. For custom templates, there are `application/export_d3d12` and `application/export_angle` export options...
Also, it is documented to work only if a specific renderer value is set: > If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to...