bruvzg

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As a workaround it's possible to display dialog via Apple script, `shell_open` also won't work outside normal app and should be replaced with script call as well. ```diff fprintf(stderr, "\nFind...

> Anyways, I wonder, what happens if any of the intermediate steps causes an exception on its own? Would it just stop there, recall the handler and cause an infinite...

> Note how it looks pixel perfect for the first few characters then gets all blurry. That's fully expected if you enable subpixel positioning with "pixel" font (it's not a...

> Supersedes https://github.com/godotengine/godot/pull/74221 This will do nothing on macOS (unless running for terminal, or with https://github.com/godotengine/godot/pull/81266), bundled macOS app will never have `dotnet` in PATH. *Edit:* Updated and retested https://github.com/godotengine/godot/pull/74221,...

> And also give feedback regarding the proposal to not override the joy names for XInput devices to "XInput Gamepad", but use the real name which we can now fetch...

> C++ ABI used in GDExtensions Extension API is pure C. C++ is used on both sides but never interact directly, so it should not be an issue.

For the demo we can subset emoji font and keep only a few characters used in the project.

> I've started to look at subsetting Noto Color Emoji, but I can't get the font to show up in Godot correctly ~HarfBuzz subsetter seems to work with the for...

> I was using old version of the font, current one is not working with Godot at all (Failed to create SVG canvas), will check it later. Seems like ThorVG...

> It seems that TranslationServer.get_tool_locale() should be avoided in most places now because locale is potentially node-dependent. I did not touch those usages in TextServer because I don't know what's...