astrale-sharp
astrale-sharp
Hey! if you're using the testscene, i assure you each point is connected bidirectionally to its neighbours ! ;) (if you look in gdscript and verify where the points are...
I'm starting to understand a little bit what you mean, there is at least two problems here : I agree that the flags for recalculate aren't very nice to write...
That raises interesting questions though... how would we go about implementing this? what if the kernel is L shaped indeed and we have to get account of rotations? currently our...
> There's another potential issue. For "multi-tile" entities, it is not entirely clear which terrain should they be using. Imagine a 2x2 entity walking down a 2-wide corridor, where half...
Yea for now there is such bin folder with support for linux && windows I'm still trying to compile for mac.. (from linux)
I'm using this and it works good, careful if you have autogenerated .gitignore, that might fail the cli in weird ways ``` name: Deploy to Pages on: # Runs on...
From memory, I copied my working .yaml from the internet but the official one didn't work, this was already a week ago so not sure if something else was in...
Hey there :) you're on a roll! :D As long as the new examples are properly documented, clean looking and not all included in the addons (just the visualization demo),...
Maybe let's just do those one by one, easier to review and the review will probably be useful for the other demos as well Plus, better one good demo than...
Hey! The rust binding don't support exporting an html project so far, if I'm not mistaken it will change either in gd extension (the rust bindings for godot4.x) or when...