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TacticalRPGlike Pathfinding : Dijkstra algorithm

Open astrale-sharp opened this issue 5 years ago • 2 comments

Hey, I've made this with someone : https://github.com/MatejSloboda/Dijkstra_map_for_Godot Its in rust and it allows for things astar does'nt provide, we're currently searching for a way to ship the binary directly (it doesnt work off the bat right now) but once that comes (or before?), Does it belong here? :)

astrale-sharp avatar May 04 '20 16:05 astrale-sharp

Yes, I imagine we could try to find a way to accommodate that. It would likely be as a addons/godot-next-rust subfolder that contains a similar directory structure as the main one, but would only include your Rust implementations. You would then update the README to add the Dijkstra implementation and specify that the supported language is Rust. I recommend you create a bin directory, followed by a platform subfolder and then stick any compiled binaries in that directory. At least, that's my first thought. Others can feel free to recommend alternatives.

willnationsdev avatar May 04 '20 19:05 willnationsdev

Yea for now there is such bin folder with support for linux && windows I'm still trying to compile for mac.. (from linux)

astrale-sharp avatar May 05 '20 06:05 astrale-sharp