astrale-sharp

Results 205 comments of astrale-sharp

@skison @Braxton901 https://github.com/astrale-sharp/Dijkstra_map_for_Godot-1/tree/gdext-port Most of the porting work is done, but gdext don't support optional arguments in methods yet, which our current api is dependent on. I feel like we...

Dear royalty (just noticed the crown), implementation of default parameters on the gdext side are not a big challenge, we/they just need to think of the design so it's coherent...

The whole process is dependent on the godot version, so godot4 should be in your path when you build and you have to rebuild when changing godot version. You need...

I seem to run into a crash and i'm not sure why

That's a very strange error :thinking: I'll have to investigate... Later: I forgot to mention you should use the gdext-port branch! this is probably the source of the error! I'm...

by the way, it make me think it could be used to implement an automatic test from godot features using this and the command line of the Gut addon, just...

I think it makes a lot of sense to put this and the like in a `Third-party integrations` and also to have games made in godot rust somewhere `Made with...

Yes ofc! I'm just showing my enthusiasm ! A little list of the task at hands that I will keep updated here to keep things organized : - [ ]...

Taken into account by editing the previous comment ! I'd be happy to write a section about GodotEgui. I was of the opinion of @Bromeon that the tutorial part should...

> Is this issue really closed? As far as I understand, #389 only proposed a workaround for editors which allow running custom LSP commands. This does not resolve the issue...