astrale-sharp
astrale-sharp
Should be good to go! this is not adressed yet : > One thing I do not like which should be considered before merging is that the subset selected will...
if it's a "system" rust class (my preference), then the documentation should probably appear in godot itself at least. @TitanNano if it's gd files, then it could be a plugin...
I'd be interested to contribute if no one is on the case yet !
> Would any `Err(...)` enumerator always map to `Variant::nil()`? I don't understand what you mean there. If `V` and `E` in `Result` are both `ToGodot` I don't see what's lost...
# Another way to approach the problem : We've been thinking about mapping rust enums to godot by using an existing godot core functionality: inheritance. But we have bindings power...
I'm running into similar issues, did you compile with --release ?
I'll send a patch in no hurry at all :D I'm quite busy as well!
you can give it a try @CosmicHorrorDev , I haven't had time to come make it happen myself ;)
sorry for the infinitely long delay, i think the name is just confusing, it reverses the cost but it does not make the the origin a "destination" the calculus always...
Thanks for the input! I'll go with renaming it soon! ________________________________ From: Joel ***@***.***> Sent: Wednesday, December 7, 2022 11:47:52 PM To: MatejSloboda/Dijkstra_map_for_Godot ***@***.***> Cc: astrale-sharp ***@***.***>; Comment ***@***.***> Subject:...