AdamN

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> Probaly, It was created unknown user for 1.9.3. My font was created for 1.11.0 release. Both commits (https://github.com/hrydgard/ppsspp/commit/06b0e33839b4260caa7f950df7e7a19961395e70 and https://github.com/hrydgard/ppsspp/commit/737e0d55d4a06cb026ec453010e1860ecc23df97) were made by you, right? But only one of...

Probably similar issue to https://github.com/hrydgard/ppsspp/issues/18927 Might be GPU-specific issue? The frame dump works fine on my Geforce ![image](https://github.com/hrydgard/ppsspp/assets/7974720/e8cf9321-5ff6-4aa7-b3ef-6668ffb80e7a)

Btw have you tried using PixelDepthRounding or VertexDepthRounding compatibility?

So this is by design by Flatpak where you need to add each extra language using `flatpak config --set extra-languages `, or `flatpak config --system --set extra-languages ` for system...

This fix matches the description at https://man7.org/linux/man-pages/man2/connect.2.html > Some protocol sockets (e.g., datagram sockets in the UNIX and Internet domains) may use connect() multiple times to change their association. >...

You may need to replace the `systemctl` as mentioned at https://github.com/wsldl-pg/CentWSL/issues/11#issuecomment-525918756 ``` mv /usr/bin/systemctl /usr/bin/systemctl.old curl https://raw.githubusercontent.com/gdraheim/docker-systemctl-replacement/master/files/docker/systemctl.py > /usr/bin/systemctl chmod +x /usr/bin/systemctl ``` PS: It needs python2, if not available...

Regarding UPnP, it was planned to be for PPSSPP general use (ie. if later someone want to open ports for remote disc / debugger) and not just for games, so...

I also wondered whether this issue is similar to https://github.com/hrydgard/ppsspp/issues/16403 (Intel driver related?) PS: The Leviathan encounter scene seems to be from Part 8 of the game https://www.youtube.com/watch?v=xQ6Wc8yN7z0

It would be nice if you can provide a save state right before the issue occurred, so other people can try to reproduce it too.

I'm not sure what the slicing mean, does the sliced memset/memcpy triggers a thread's context switch? since switching threads could affects the timing if the game relies on it (ie....