ViveInputUtility-Unity
ViveInputUtility-Unity copied to clipboard
A toolkit that helps developing/prototyping VR apps.
When scaling the components the pose tracking does not work correctly.
I only knew there was support in VIU for the Focus because a mod on the Wave SDK forum told me. There's nothing in the docs to indicate this and...
I'm working on building a controller that will experience known heavy vibration, and want to turn off reading input from the tracker for a fixed amount of time (in ms)...
`HTC.UnityPlugin.ColliderEvent' already contains a definition for `IColliderEventHoverExitHandler'
Uninstalled the old folder for VIU. Added under Assets (same place) this update. Now seeing this error message. 15] Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventInterfaces.cs(12,22): error CS0101The namespace `HTC.UnityPlugin.ColliderEvent' already contains a definition for `IColliderEventHoverExitHandler'
Hello! I try to use the left foot and the right foot with Vive Trackers, but they are never assigned as foot. I use the BodyRole on them and assign...
FOV의 값을 변경하는 법이 뭔가요? 저는 zoomfactor의 값을 변경해봤습니다. 그러나 기본값에서 축소 확대만 가능할 뿐이고 FOV를 기본값보다 증가시키지는 못합니다. 저는 FOV를 마음대로 바꾸고 싶습니다. 제발 도와주시기 바랍니다. 감사합니다. How do...
Hi folks, at the moment with 1.8.0 an attched canvas lag to the tracker. I think this was an issue before, but was fixed. Now it appears again... but only...
I bound four devices (i.e. A, B, C, D) to HandRole.RightHand, HandRole.LeftHand, BodyRole.RightFoot, BodyRole.LeftFoot. Now, I want to temporarily replace device A & B with E & F using the...
Add position offset, and rotation offset to the gui, and saved in the config
Want to have some convenient functions to access device properties, like: hardware ID, model name, revision, type,...etc.