ViveInputUtility-Unity
ViveInputUtility-Unity copied to clipboard
A toolkit that helps developing/prototyping VR apps.
Controllers don't render when using Valve's new OpenVR XR SDK Package in Unity 2019.3 (https://github.com/ValveSoftware/steamvr_unity_plugin/tree/UnityXRPlugin) The OpenVR Desktop package and built-in VR support are obsolete as of Unity 2020.1.
Hi, With VIU in v1.10.7 and WaveVR SDK in 3.1.6 When START in unity 2018.2.21f1 pop the following error console : `WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)...
Hi, with Vive Focus updated, VIU in 1.10.4 and WaveVR SDK in 3.0.2 when in Unity 2017.4.26 I click "Start Simulator" via WaveVR top menu (with the apk already installed...
Unlike previous Pico headsets, Pico Neo2 is not compatible with WaveVR (so I heard), but I would like use VIU for this headset as well! Will you consider adding Pico...
Hi, When I build to Android Platform, it can't detect Input such as "Input.GetKey(KeyCode.JoystickButton0)", will ViveInput.cs provide such method? Thanks! By the way, After checking the Logcat, I can see...
I have a Vive Pro setup with 4 base stations and 8 trackers used for full body tracking. When many devices (>12) are active simultaneously, VIU fail to map all...
I want to use the htc base station to locate the vive tracker without the HMD. How could I use the viveInputUtility to make it work?
Looking at the plugin files, I don't see any with a name that would lead me to believe they are the cause of the issue. Its all that's currently blocking...
I realized UI some elements work or not depending on the angle they are seen , if the element is too high i see they stop working and the viu...
I record camera position using ViveCameraRig for replay system. I need disable tracking when I show replay. How can I do this? My platform is Oculus go.