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A toolkit that helps developing/prototyping VR apps.

Results 117 ViveInputUtility-Unity issues
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VIU Settings' Recommended Settings need to be updated. Oculus Integration SDK already deleted Avatar folder. ![image](https://user-images.githubusercontent.com/33050705/226263509-5c385e83-40b3-45bc-b5ef-7ab8d9fa9ea6.png)

Hi, I am developing a VR game using Vive Focus 3. I want to add the controller model the same as the default one in the Vive home view. In...

Hi, I just updated a Unity project I have been working on from v1.13.4 of VIU to v1.17.0. I updated it because I wanted to start testing VIU with Open...

User reports in [VIVE forum](https://forum.htc.com/topic/14498-can-i-select-hmd-left-controller-and-right-controller-at-the-same-time-when-i-use-simulator/#comment-50639) regarding there is no input control while selecting all devices.

- Conflicts arise when multiple plugins are used using similar plugins like LitJson. Platforms like... - Meta - Pico - Also I do not know why there was an ambiguous...

The Vive Input Utility project validation tool can put Unity into a bad state that causes crashes when play mode is entered. XR Plugin management does not allow multiple loaders...

Install com.unity.xr.openxr v1.3.1 cannot check OpenXR Android for VIVE

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