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Scaling problems

Open JasonZX12R opened this issue 7 years ago • 2 comments

When scaling the components the pose tracking does not work correctly.

JasonZX12R avatar May 03 '18 21:05 JasonZX12R

Thanks for finding the bug, RigidPose at line 147 should be

                target.position = origin.transform.TransformPoint(pose.pos);
                target.rotation = origin.rotation * pose.rot;
                //pose = new RigidPose(origin) * pose;
                //pose.pos.Scale(origin.localScale);
                //target.position = pose.pos;
                //target.rotation = pose.rot;

Please let us know if this fix your problem. We will add this fix in the next update.

lawwong avatar May 07 '18 03:05 lawwong

ddb3478c84b66431e61d81583f17a101003f4bdf

lawwong avatar Jun 13 '18 09:06 lawwong