Pawel Lampe

Results 139 comments of Pawel Lampe
trafficstars

> according to `pip list` it's version 4.2.2. I downloaded it the same day I posted the issue. Thanks, then it must be a bug.

I've confirmed it's a bug in `gdtoolkit` - I had no idea `$/root/Level` syntax is legal and therefore it was never implemented.

Hi, you can either mark particular lines not to report errors using this mechanism: https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter#disabling-checks-on-demand or you can create settings like advised here: https://github.com/Scony/godot-gdscript-toolkit/wiki/3.-Linter#tweaking-default-check-settings and then either set `private-method-call` to...

Actually, the `private-method-call` check was removed in fcd3067585733b897b6a8b02da75fd53341b4285 so closing this issue as not relevant anymore

> I think this is a more general problem with this rule. In gdscript the [styleguide](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#functions-and-variables) says you should start the name of virtual methods with an `_`, even if...

This is not implemented currently - either it's a relatively new syntax or it was overlooked.

To me it looks like that syntax works in Godot. Anyway - I'll reopen this issue and do deep analysis of Godot behavior in that case.

I've confirmed this syntax is not supported in Godot 4.

Well, the formatter in it's current state is unable to break the above line in any way and therefore it's formatting to single line. There are more such cases i.e....

> > Well, the formatter in it's current state is unable to break the above line in any way and therefore it's formatting to single line. > > That doesn't...