Pawel Lampe

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Hi, the `unit.type` was added fairly recently. Anyway, you're probably right that it could be used instead of precise type checking. The drawback is ofc. that it's prone to name...

@williamsokol what version of `gdformat` do you have installed?

This is supported now.

Well, the main idea behind `FeatureFlags.tscn` and `FeatureFlags.gd` is to have maximum flexibility and simplicity. The fact that `FeatureFlags` is a simple, single-noded, and autoloaded scene makes it usable from...

That feature is definitely required. I was actually planning to implement it at some point, but for that, some uniform input like e.g. texture would be required. At some point,...

The idea looks interesting - I've been thinking about a similar thing, but simplified. As for implementation, that's a secondary thing. Anyway, for starters, I think it would be nice...

Sounds like a good idea. I've added it to the roadmap.

I agree. I'm planning to do a terrain rework at some point. I've been considering using `Terrain3D` but using a 3D tile map sounds like a nice option to have...