Pawel Lampe
Pawel Lampe
Yes, that would make sense to make the check per-class
> Is this documented anywhere? > > Also, does this work for `gdformat` or only for `gdlint`? I've checked and it does not work for `gdformat` (although it internally uses...
@chrisl8 you can't clone `https://github.com/Scony/godot-gdscript-toolkit.wiki.git` ?
> > @chrisl8 you can't clone `https://github.com/Scony/godot-gdscript-toolkit.wiki.git` ? > > @Scony Yes, I can clone it, but I am not aware of any way to fork it and/or to make...
Well, looks like `@warning_ignore` works with function headers now... I knew this day would come :) In short, `@warning_ignore` is treated as a standalone annotation for now and therefore it's...
VSCode extension is no longer part of this repo.
I think there was something similar reported before - can you check if your game stops working if you remove `remote`/`remotesync` keywords from variables?
> If i remove the keyword i can't change the variable with the rset mechanism anymore. e.g.: `rset("foo", 20)` Ok, thanks for info - it looks like indeed gdtoolkit lacks...
I'm good, I'll try to implement that in the upcoming weeks.
> I would just like to mention that this issue is displaying itself quite clearly in the following bit of code I have. It's an array of integers, which I...