SMG
SMG
The ANIM files are intended to be used with Maya, so they may or may not work with Unity. There may be ways of converting the ANIM using Maya to...
Adding fbx support is non trivial, so it's not a priority at this time.
There are free student versions of Maya available. There are no plans to add support for any additional animation formats.
Did it work in earlier versions of Forge?
Possibly a duplicate of #294
https://github.com/ScanMountGoat/SFGraphics/blob/master/Projects/SFGraphics/GLObjects/Textures/MipmapLoading.cs#L90-L103 ``` csharp public static void LoadBaseLevelGenerateMipmaps(TextureTarget textureTarget, int width, int height, T[] baseMipLevel, int mipCount, InternalFormat internalFormat) where T : struct { // The number of mipmaps needs to...
This is intentional. The search functionality searches the entire ARC rather than the current folder. I think the confusion is that the search bar is on the same line as...
Hiding or showing all meshes in the list should be doable to implement. An "All" entry might be confusing if any of the folders have that name.
Hiding/showing all meshes will be in the next release. Closing or expanding all folders is more involved. I'll try and look into that for the next release as well.
There's an error on the bottom right. If you click the logs button, what does it say?