SMG

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Thanks for the details. It sounds like a compatibility issue of some kind. Let me know if you get the "failed to load nutexb error" again with a picture of...

The texture thumbnails are loading fine, so it seems like creating textures is working. Try opening another folder like `mario/model/body/c00` and see if that works.

That's just a warning. It's a good idea to fix that warning by regenerating the mipmaps for the textures, but it shouldn't be causing this issue. In order to figure...

If vanilla models work fine in SSBH Editor, it's probably not an SSBH Editor bug. If the model looks white, that can mean that the textures aren't assigned properly. Check...

This would be a neat feature but requires editing the existing color picker control or creating a new one.

SSBH Editor uses `f32` internally for tracking the current "frame" and interpolates in between frames. This is necessary for handling different framerates and playback speeds. Not seeing whole numbers during...

> Since f32 is used for the current frame anyway, wouldn't it be best to be consistent and show hundredths place while using the slider too? You would very rarely...

It's not clear how this would work from a UI perspective since the reordering happens in the list view instead of the hierarchy. It's hard to figure out which bones...

This sounds like a useful feature, but it's unclear how this would work with multiple models and multiple animation slots. What are you trying to find out by switching between...

Some older arc versions aren't supported. Make sure your game is up to date and your data.arc isn't corrupted. For Windows, run `certutil -hashfile data.arc MD5` from cmd. It should...