SMG
SMG
There aren't any tools yet that can both preview and edit camera animations. It's doable to edit them with the current tools but it's not user friendly.
MTL is just for wavefront obj. Collada dae and fbx have some limited support for materials. It's definitely possible to add this, but it may require someone to also patch...
Path: `stage/mario_odyssey/normal/model/odysseyship_rigid_set/mario_odyssey_sunny_cube_spc.nutexb` ``` System.IO.IOException: 'Unknown frame descriptor' at Zstandard.Net.ZstandardInterop.ThrowIfError(UIntPtr code) at Zstandard.Net.ZstandardStream.Read(Byte[] buffer, Int32 offset, Int32 count) at System.IO.Stream.InternalCopyTo(Stream destination, Int32 bufferSize) at System.IO.Stream.CopyTo(Stream destination) at ArcCross.ExtBinaryReader.DecompressZstd(Byte[] compressed) at ArcCross.Arc.GetFile(String...
[c00.zip](https://github.com/Ploaj/SSBHLib/files/5272790/c00.zip)
There's an issue swizzling/deswizzling textures of certain dimensions such as 320x320. It's unlikely this will be fixed anytime soon.
I'm leaving this open since it's only partially implemented.
The UVs might be flipped. It's hard to tell from the screenshot. If you only need to import to Blender, I'd recommend using the python importer instead that you can...
The thrown animations have special flags for inheriting transformations from the original skeleton. The animation itself has a bunch of zero values that get ignored, which causes it to look...
Animations can be imported from nuanmb into Blender using the addon. Animation export from the Blender addon hasn't been implemented yet though. These nuanmb scripts are old but should still...
what folder are you trying to open?