SMG

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Loading mipmaps is disabled in the current version. Mipmaps generated by OpenGL display correctly.

Is this on the latest version?

Steps to reproduce: click `FitRefletBodyMainC00Attack12.omo`

Pestering the developers won't make an issue be fixed faster. Most of our time and resources are being devoted to school/work and Smash Ultimate at the moment.

No one is actively working on Smash Forge due to a focus on Smash Ultimate research. Ploaj has added WIP improved Melee support to a new application called [StudioSB](https://github.com/Ploaj/StudioSB). I...

Rendering MBN/BCH is still highly experimental, so it likely won't be fixed anytime soon.

Does it work if you redownload the latest release fron github?

The material editor works fines for me on the latest. Have you made any modifications to the material presets?

Does your GPU meet the minimum system requirements? The required OpenGL version is 3.30 or later.

The requirements are the same. The material editor should still work but have disabled features in your case. I'll look into why this is broken.