Justin Moore
Justin Moore
Game ID is the last 8 digits of the marketplace link. In this case that would be 5841149E.
Reserves memory without MEM_LARGE_PAGES and then commits it with MEM_LARGE_PAGES using the unaligned address given from the reservation.
Try this again - might be fixed as of benvanik/xenia@54ba3480e471cc9d2fb8833c043d83725ebee70e.
Yeah - I've noticed that. Alpha test was mistakenly enabled before and coincidentally made this game work better. Maybe our blend constants are wrong or something? Alpha test should be...
 There appears to be an issue in the JIT causing the game to leave alpha tests disabled. ## Callstack: * **0x822D0F38**: Sets up the alpha test @ 0x168(r31) (low...
Bridge displaylist: ``` 0000 uc2_geom_mode 0008 uc2_geom_mode 0010 uc0_texture 0018 rdp_setcolorimage 0020 rdp_settile 0028 rdp_loadtlut 0030 uc0_setothermode_h 0038 rdp_setcolorimage 0040 rdp_settile 0048 rdp_loadsync 0050 rdp_loadblock 0058 rdp_pipesync 0060 rdp_setcombine 0068...
Actually, should be state-crash - cause, you know, it's crashing.
State-nothing should probably just be used for hangs where literally nothing is happening.
Xenia crashes after the game issues a Visual Studio exception to set a thread name. Possibly can't read the string or something?
``` d> 00000004 (DbgPrint) ERR[D3D]: Unanticipated CPU_INTERRUPT. Sign of a corrupt command buffer? !> 00000004 Trap! ``` That's curious. Perhaps Xenia is being corrupted somewhere?