Justin Moore

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Game ID is the last 8 digits of the marketplace link. In this case that would be 5841149E.

Reserves memory without MEM_LARGE_PAGES and then commits it with MEM_LARGE_PAGES using the unaligned address given from the reservation.

Try this again - might be fixed as of benvanik/xenia@54ba3480e471cc9d2fb8833c043d83725ebee70e.

Yeah - I've noticed that. Alpha test was mistakenly enabled before and coincidentally made this game work better. Maybe our blend constants are wrong or something? Alpha test should be...

![xenia_2017-02-28_20-45-03](https://cloud.githubusercontent.com/assets/2402369/23443853/30a1bab8-fdf7-11e6-8e99-23782411dc9c.png) There appears to be an issue in the JIT causing the game to leave alpha tests disabled. ## Callstack: * **0x822D0F38**: Sets up the alpha test @ 0x168(r31) (low...

Bridge displaylist: ``` 0000 uc2_geom_mode 0008 uc2_geom_mode 0010 uc0_texture 0018 rdp_setcolorimage 0020 rdp_settile 0028 rdp_loadtlut 0030 uc0_setothermode_h 0038 rdp_setcolorimage 0040 rdp_settile 0048 rdp_loadsync 0050 rdp_loadblock 0058 rdp_pipesync 0060 rdp_setcombine 0068...

Actually, should be state-crash - cause, you know, it's crashing.

State-nothing should probably just be used for hangs where literally nothing is happening.

Xenia crashes after the game issues a Visual Studio exception to set a thread name. Possibly can't read the string or something?

``` d> 00000004 (DbgPrint) ERR[D3D]: Unanticipated CPU_INTERRUPT. Sign of a corrupt command buffer? !> 00000004 Trap! ``` That's curious. Perhaps Xenia is being corrupted somewhere?