Justin Moore
Justin Moore
[`cargo-credential-wincred`](https://github.com/rust-lang/cargo/blob/57d14e47844d782362cfa364e09ecdd4c9a24263/credential/cargo-credential-wincred/src/lib.rs#L50) uses [`CredReadW`](https://learn.microsoft.com/en-us/windows/win32/api/wincred/nf-wincred-credreadw) and friends.
Just an FYI - I made some improvements to your script to make it more reliable and responsive: 1) Instead of logging the environment to `stdout`, it creates a temporary...
Yeah - it gets in-game fine. Just give it about an hour to compile shaders (not kidding!)
Some textures are being uploaded incorrectly. Possibly not handling mips correctly? * I see textures where `mip_address == address` **BC1_RGBA_UNORM_BLOCK**  **BC5_UNORM_BLOCK** 
Loading screen emulation isn't accurate enough. # Xenia  # Xbox 360  ## Shaders Vertex Shader ``` /* 0.0 */ exec /* 8 */ vfetch_full r1.yxw1, r0.x, vf0,...
Aaand fixed the loading screen. 2_10_10_10 is actually 10_10_10_2.  **Note**: In the top half, there is a pixel-wide black line on the right edge. This appears to be because...
## Fonts  ### Font (originally 1920x1920)  **The issue** is that we're flipping color channels (`k_4_4_4_4`) around, and the font embeds different characters on different channels. **Fixed** as of...
We have that assert installed in pipeline_cache.cc because we haven't yet setup primitive reset in the Vulkan graphics system. As for CP corruption - that sounds interesting, please do keep...
With primitive restart enabled, Vulkan treats a special index value (2^(n bits index) - 1) as a primitive restart rather than an ordinary index. We don't insert any indices that...
write_ptr_index_ represents the GPU register that holds the write pointer. The game directly writes the register, which triggers an exception that eventually makes its way to GraphicsSystem::WriteRegister. Although unlikely, are...