Justin Moore

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[`cargo-credential-wincred`](https://github.com/rust-lang/cargo/blob/57d14e47844d782362cfa364e09ecdd4c9a24263/credential/cargo-credential-wincred/src/lib.rs#L50) uses [`CredReadW`](https://learn.microsoft.com/en-us/windows/win32/api/wincred/nf-wincred-credreadw) and friends.

Just an FYI - I made some improvements to your script to make it more reliable and responsive: 1) Instead of logging the environment to `stdout`, it creates a temporary...

Yeah - it gets in-game fine. Just give it about an hour to compile shaders (not kidding!)

Some textures are being uploaded incorrectly. Possibly not handling mips correctly? * I see textures where `mip_address == address` **BC1_RGBA_UNORM_BLOCK** ![b](https://user-images.githubusercontent.com/2402369/36402675-da133c0e-15a5-11e8-82cc-4c6ce8f6321b.png) **BC5_UNORM_BLOCK** ![c](https://user-images.githubusercontent.com/2402369/36402679-dd356948-15a5-11e8-82c5-fe8afcf4840d.png)

Loading screen emulation isn't accurate enough. # Xenia ![nab](https://user-images.githubusercontent.com/2402369/36462302-3835443e-1688-11e8-820c-0bcb2fc2345b.png) # Xbox 360 ![download 1](https://user-images.githubusercontent.com/2402369/36462308-449ab6e6-1688-11e8-8c69-a906212d2dc6.png) ## Shaders Vertex Shader ``` /* 0.0 */ exec /* 8 */ vfetch_full r1.yxw1, r0.x, vf0,...

Aaand fixed the loading screen. 2_10_10_10 is actually 10_10_10_2. ![a](https://user-images.githubusercontent.com/2402369/36572028-2fcf46f0-17ff-11e8-9db6-72a7bfa58b87.png) **Note**: In the top half, there is a pixel-wide black line on the right edge. This appears to be because...

## Fonts ![b](https://user-images.githubusercontent.com/2402369/39607653-be299b92-4f01-11e8-9b6a-401ada05ea99.png) ### Font (originally 1920x1920) ![a](https://user-images.githubusercontent.com/2402369/39607693-09a774b8-4f02-11e8-9a0b-1c20576cc408.jpg) **The issue** is that we're flipping color channels (`k_4_4_4_4`) around, and the font embeds different characters on different channels. **Fixed** as of...

We have that assert installed in pipeline_cache.cc because we haven't yet setup primitive reset in the Vulkan graphics system. As for CP corruption - that sounds interesting, please do keep...

With primitive restart enabled, Vulkan treats a special index value (2^(n bits index) - 1) as a primitive restart rather than an ordinary index. We don't insert any indices that...

write_ptr_index_ represents the GPU register that holds the write pointer. The game directly writes the register, which triggers an exception that eventually makes its way to GraphicsSystem::WriteRegister. Although unlikely, are...