Justin Moore
Justin Moore
For reference, here is the link to the LLVM code cited by OP: https://github.com/llvm/llvm-project/blob/962c306a11d0a21c884c12e18825b8a41ba1bd7d/llvm/include/llvm/DebugInfo/CodeView/LazyRandomTypeCollection.h#L35-L40
Should be able to find the section, it clearly exists under XEX_HEADER_RESOURCE_INFO. Try it again maybe?
thread_ should not be NULL in that state. ExCreateThread calls XThread::Create which initializes thread_. According to your logs, thread creation is successful. Could you look into why thread_ is still...
Yeah, though I'm wondering why they're even doing that. The first parameter is supposed to be a pointer, not a handle. Xboxkrnl would crash if they did that there. Edit:...
Okay, cool. Could you update the issue with new info on how far it gets/etc?
https://gist.github.com/DrChat/47a7ce5225a0a5a85613 Stuff that into xboxkrnl_threading.cc and see what happens
I updated the gist link - retry it please
Got a hold of a copy. The game now suffers from the same issue as #217.
Try it again using my latest Vulkan PR - I just fixed the same issue in RDR.
Agreed - but it doesn't matter now, the branch is merged into master. `gpu-indexed-vfetch` tag is useless now.