Justin Moore

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Progress: Sliders and hinges are done.

Everything except pulleys, springs and length constraints are done.

Length constraints done.

Spring constraints done. Pulleys are the last ones left!

I can confirm that it falls through the world, because the game's collision solver ShouldCollide returns false. It also falls slowly due to the drag controller, and the object having...

If it's a red box, that's the object's AABB. It doesn't rotate at all. Probably related to object contents or something stupid like that.

I will look at this as time permits. I cleared up one issue of the x64 JIT storing important constants in guest memory - don't think there's much more that...

So, in that specific function the difference between optimizing and not is the usage of AVX instructions. What were the issues, exactly? Crashes? Clobbering?

The issue is the `XamLoaderLaunchTitle` API. At the moment, we handle termination in Xenia very poorly. Related to #665.

Another interesting alternative is we could have a CEF frontend, and the emulator itself is ran separately to deal with the resource hog issue. Of course, that could also be...