Justin Moore
Justin Moore
I lied, it's hooked up. Don't have a clue why it wouldn't be working.
Wow, I totally fixed the box traces! Woo me!
Might be a good idea, I'll have to look into that. Main thing I'll get hooked up on though is the direction to extend the trace by epsilon, but I...
Yeah but it'll make me lose sleep at night if I hard code a direction
thx i try
666 Not fixed!
Caused because bullet has no CCD solving.
Bullet has some faux CCD in btDiscreteDynamicsWorld.cpp, but I have it disabled because it's really slow on large maps.
So, turns out I was completely wrong! Awesome! This has absolutely nothing do with ccd (except for if the object goes through the ground fast enough, no contact points will...
Update: This appears to be caused by the physgun giving the object a huge mass. The impulse on a object by a contact point is scaled by the object's inverse...