Johannes Hinrichs
Johannes Hinrichs
Marked as good first issue. Entry point to work on this in fallback() function: https://github.com/LuxCoreRender/BlendLuxCore/blob/60b61bd8fdc07ffc259b229f2419f186d13a8b48/export/material.py#L54 Ideas for possible implementation: Option 1: Multiple pre-defined materials via dropdown menu Option 2: BlendLuxCore...
Closing this issue as a leftover concerning older (alpha) version of BlendLuxCore. In the last year, a new stable version was released (v2.10) which supports Blender 4.2-4.5. Linux compatibility is...
After a bit of a recap-session, because I felt like hearing about this before, I discovered that indeed I was trying to deal with this 3 years ago: https://forums.luxcorerender.org/viewtopic.php?p=33839#p33839 At...
I re-implemented as shown in the previously linked forums post: https://github.com/LuxCoreRender/BlendLuxCore/commit/04ca6ac4fd2c99d0dc8f6b94792e1c5fb321dead The changes are in for_v2.11 branch. I'm not automatically building a "latest" release at the moment, so if you...
Nothing concrete yet. v2.10 has only recently been released, we need to set up the plan for 2.11, currently happening in the background. Howetuft already created the discussions category, but...
I'm not sure you interpreted the description right. If you are referring to the wiki article, it mentions this in conjunction with the use of a volume. In this case...
Sorry, this slipped my mind in the last weeks due to some travels. No, I would not suggest to leave this one open, as there is no specific suggestion to...
It doesn't happen on my Windows PC with 4.2.5LTS and the latest wheel. @odil24 can you upload the crash.txt file?
Your description is the wrong way round: It is not the black prisms at the center of the view that are the problem, but the other ones. Your scene shows...
Ok that sounds like another side to it. Essentially the same as what I meant with the shadow ray test. The crucial part being that the prism surfaces are ignored...