Johannes Hinrichs
Johannes Hinrichs
While investigating another scene this weekend, I came to an understanding of the underlying mechanism for the incorrect prism colors. The cause lies in the current Dispersion implementation. In [this](https://github.com/LuxCoreRender/LuxCore/blob/86465dd053393a65fba2850db1530623107332a9/src/slg/materials/glass.cpp#L156)...
Regarding issue 1: The reason is that the scattering inside the glass would have to connect to the camera through a specular glass surface. This can't be done directly. And...
I have this issue too. Possibly related to #8490 as I had a sudden inconsistency after I started updating. First, the conflict solving went through a percentage counter examining packages...
I encountered the same today. The reason seems to lie with git lfs. After doing "git lfs pull", everything was donwloaded but not checked out. I had to also perform...