Johannes Hinrichs
Johannes Hinrichs
Transferring this Issue to LuxCore as it is likely to be a core bug. As with similar issues before, I could not reproduce it under Windows or Linux.
@FarbigeWelt @epileptrolytics I've been thinking we could try to narrow down a little if these problems are specific to Blender/BlendLuxCore or LuxCore in general. Could you try the following: -...
Thanks for the feedback. The stable release didn't have any additonal changes compared to rc.1, so this was not explicitly fixed. There was some unrelated update to one of the...
Hi, I already had this report on Discord this morning. Blender 4.4 had new API changes that are not yet accounted for. At the moment, our work to re-publish (Blend)LuxCore...
The two issues mentioned before have since been included and are available in the rlease 2.10.0-rc.1 We still don't officially target Blender 4.4 with this version, however, primary goal was...
Closing as per my last comment, v2.10.0 has been released. There are other open Issues tracking the continuing problem of crashes on the macOS platform.
Some progress: I could indeed identify an issue with volume evaluation. In `BiDirCPURenderThread::ConnectVertices()`, the `volumeInfo` was taken directly from `eyeVertex`. However, this was evaluated based on the ray that last...
Closing this issue as completed, the original volume bug will be included in the next PR. The second issue mentioned in the previous comment is still covered by this Issue:...
I can't reproduce the error under Linux or Windows using Mix material alone. Could you provide a test scene? It might be connected to further setup aspects like volumes. Quick...
Okay I finally managed to reproduce it. There were two key details here: 1) Both scenes are opened in parallel and stay opened. You posted on Discord about your dual-PC...