Alexandre-Xavier Labonté-Lamoureux
Alexandre-Xavier Labonté-Lamoureux
Also, implement the checksum (check for demo desync) and the chat. For the chat, we could press `F7` and then accept alpha-numeric chars as input. Send them over the network...
Could be because textures are repeating by default.
Nice. I have checked it in my checklist.
Mocha Doom must be limit removing. I believe Maes also wanted to make it Boom compatible, but he hasn't completed and Boom levels may crash the engine. I believe Mocha...
I'm looking at the changes this time, and unlike the previous MR, there are just formatting changes to files, like replacing tab indentation with spaces. GitHub displays 425 changes. This...
Sorry for not having merged this yet. I haven't forgotten about it and it will get merged within the next few months. I'm just too busy with full-time work +...
I made a quick and dirty hack to Mocha Doom to see how hard it would be to implement Deathmatch 3.0. Maes changed a lot of stuff and it was...
> The software includes the aggregated Chocolate Doom game engine software **adapted** for use on certain Husqvarna Automower® NERA robotic lawnmower models Seems like they had to modify it, so...
@testwill Did you use a linter to find this issue? May I ask which one? I think it would be helpful to add it to our project's CI pipeline.
@igdegoo It's not vanilla behavior and PCDoom is supposed to reproduce vanilla behavior. It probably means that PCDoom is playing the MIDI files without converting them to MUS.