Alexandre-Xavier Labonté-Lamoureux
Alexandre-Xavier Labonté-Lamoureux
@MistUnky Can you provide us with the WAD?
You can upload it to GitHub as a .zip file.
You could build Chocolate-Doom from the source code, so it would contain the debugging symbols. Then your debugger will print the function names rather than `0x0000555500000217 in ??`.
> does complevel even work on chocolate doom anyways??? As mfrancis95 said, you have to use PrBoom.
This WAD crashes badly on E2M1, E2M2, E3M1, E3M2 and E4M1, so it looks like many of the maps are corrupted. I even got a case where the game was...
@MistUnky Did you download this WAD from somewhere or did you generate it with the SLIGE program? It would be interesting to know how this WAD was built. SLIGE doesn't...
@Zodomaniac This cookie icon looks great, but I'm not sure it will look as good when it will be scaled down.
Version 1.2 did not have a limit? Can you give more information on that? Maybe 1.2 still used a static array but had no error check?
The commit that disabled this feature on Windows is very old. Anyone knows if this would still be an issue on Windows 10?
It works. I don't understand why this hasn't been merged yet.