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You can manually simulate this today by setting the beginning/end address markers (in the settings button in the bottom left of the search window) after you find the variable you...

Not easily possible at this time (would have to hardcode a small list of addresses, scan memory around each one, and do a manual scan for each block)

No. Debugger search is only for code symbols. For memory viewer you might be able to copy and paste contents to Hex Fiend which has a Find, but at that...

They are compressed differently (you can tell if you use the `file` command on the archives). The one on my website uses lzfse / APFS and the one on GitHub...

> And yet, creating an uncompressed tar archive or a compressed zip archive of the identical "Bit Slicer.app" directories results in slightly different file sizes (68535808 vs. 68492288 bytes and...

[Alpha 2](https://github.com/zorgiepoo/Bit-Slicer/releases/tag/1.8.0-alpha.2) is out with some few bug fixes.

Updated pointer searching guide https://github.com/zorgiepoo/Bit-Slicer/wiki/Pointers

[Alpha 3](https://github.com/zorgiepoo/Bit-Slicer/releases/tag/1.8.0-alpha.3) is out with additional/advanced options for address searches including finding negative offsets (some of other options are in the advanced options in the bottom left of the search...

The addresses "being large" is not surprising. The emulator needs to dynamically allocate memory to store things for the ROM you want to play. For the address mapping not being...

Thank you for the PR. Left some small comments for now but will take a closer look and think about this more.