Zicklag
Zicklag
I'm actually currently moving my workload to [prerender](https://github.com/prerender/prerender).
I don't have a lot of time, but here are my quick thoughts: What you will have to do is run Rendora and a headless chrome instance on your own...
I was going to start working on implementing the Scuba Gear, which will need a bubble effect for trapping the fish, but I see that @jamie-null is already assigned to...
Made some progress on this: https://user-images.githubusercontent.com/25393315/162349151-5730949f-648c-4d30-bc53-b635b8899f96.mp4 For testing I'm just using the sniper rifle to apply the bubble effect, but I was able to add sprites to passive effects so...
Hey @aleokdev thanks for working on this! I wanted to do some work on the maps, and the current editor's object placement snapping was bugging me, so I wanted to...
This can probably be closed since we're moving away from macroquad right?
I'm going to start looking into implementing this one.
I took your scuba sprite @zTecna and scaled it down a little with plain nearest-neighbor and then cut off the second scuba tank to get this:  Probably we could...
It looks like it might be related to the UI system not handling the scale correctly. There is currently a work-in-progress effort to migrate to a new renderer and UI...
I heard that we might be using Raui earlier, are we switching to Egui instead? From my experience with both, Egui is nice and simple, while Raui is powerful and...