Zicklag
Zicklag
> i'm totally ok with mint for interoperability (i've tested it and works for me), Cool! > i'm just curious about how would you like to handle these interop types...
> i have no preference on one over another - to me both are equal, we can go with builder pattern, it's definitely simpler :D OK, cool. :) I'm not...
You could potentially integrate the engine directly into a Blender space or something like that if you re-compiled Blender from source, but I really want to avoid that if possible...
Yeah, that would be cool. It sounds like it could be just feasible enough and definitely worth investigation.
Issue moved to Taiga: https://tree.taiga.io/project/zicklag-arsenal/us/90
@Bugsbane you definitely have a valuable point and we'll be open to feedback on the system as it gets developed. If Luna doesn't seem to fit what we are looking...
After some further investigation, I am pretty sure that we will opt for designing our own logic nodes inside of Blender, similar to Armory, that compile, most likely, to Lua.
OK, cool. I don't think it's something worth focusing on at the moment, but if it's not an anti-goal then at least if I ever want to do that it's...
What does it mean to have `Pwrite` take a reference? I've just found this library and I'm trying to understand if it will help solve my use-case. I'm curious what...
@m4b As far as my use-case, I was considering as a possible solution to this [question of mine](https://users.rust-lang.org/t/vec-like-allocator-for-objects-of-dynamic-size/45065/4?u=zicklag) on the forum about needing a `Vec`-like struct that can allow me...