Zicklag

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And of course, thanks for the work @Zac8668!

Here are my not-very-sorted thoughts, which are rather uninformed because I know nothing about Ultimate. Still there might be something useful to you guys in here. :) --- We definitely...

Created #217 to discuss networking technology.

@alice-i-cecile there's not necessarily anything to do yet, but I thought I'd ping you just so you were aware that this is something we're considering that may or may not...

I might need to think about this more, but here's my first thought for possible strategy: - Hats can just be a layer placed directly on top of the fighter...

I really like the idea of having a standard way to handle attaching things to the player. :+1:

@odecay @64kramsystem @edgarssilva I wanted to open discussion on this topic now because I'm wondering how far we want to go before we figure this out. It seems like it...

A virtual y would probably work easy enough for jumps and throws, but it might get more confusing once we add scenery that logically has a depth. Anyway, I'll check...

Awesome @azriel91 and thanks for the breakdown! That sounds pretty similar to what I was thinking. A cool thing about it to is that I think we can totally avoid...

Well, right now, for instance, when you thrown a bottle, you're throwing it "forward" but it has an arch that puts it up on the screen, and if that bottle...